Thursday, November 29, 2012
Sorcerous Portal
Sunday, July 22, 2012
Bastion of the Templar
This is what I have come up with for my chosen of the Emperor.
As you can see, it is a structure with two floors and a battlement on top. All of the floors are removable, so models can be placed inside if I like (though aside from the battlement, I do not have to with the new rules.)
The basic structure has been built with Hirst Arts blocks, and other little bits. All that remains is to add the weaponry... namely the four heavy bolters and the Quad Gun.
As Templar do not have official air power at the moment, this will be one part of my anti-air defense system. For 125pts, the structure can hold two squads (1 inside the building, and 1 on the battlement), provides armor 14 protection, and has 5 weapons to hide my anti-air weapon from destroyed results.
Now I just need to get this finished...along side all of the other final projects... for this weekend. Norcon approaches!
Friday, July 20, 2012
Full Steam Ahead!
Tuesday, June 19, 2012
Turning Japanese
Greetings or perhaps konnichiwa would be more appropriate … it has been a long time since I have updated the ‘ol blog, but I hope to remedy that situation. So without further ado, cue the a-tonal woodwinds and taiko drums, because we are heading into the mysterious East!
Friday, April 6, 2012
Super Dungeon Explore FTW!
He was entered into the Armory’s Single Fantasy Miniature painting contest, and though there was a decent turnout with some absolutely gorgeous figures (Howard and Eric, they were both amazing), I was able to squeak out first place! I have to say that I absolutely love that we are starting to get more local painting contests, as it keeps pushing us all to do our best, and experiment with new techniques. It also gives me a chance to drool at some brilliant brush and conversion work, and remind me how lucky I am that the Northern California wargaming crowd really does have some top notch hobbyists.
Still, with all of that said, I do have a really nice Khador army, primarily infantry based, and painted in the color scheme of the 5th Border Legion (drab green). Looking to build a force that I currently own, I did decide to choose a Khador warcaster for the painting competition, and settled on Kommander Oleg Strakhov – founder of the Khador Assault Kommandos (I did mention I hate those figures right?)
Actually, Strakhov is a great looking figure, and I am struggling right now with two major questions. The first is actually what I can do to make his base more dynamic. I mean really, after the swirling leaves on the Wilder from earlier this year, I have set a bar that I have to continually raise. The next question is whether to paint the Kommander in the drab green of the 5th Border Legion like the rest of my forces, or actually go Khador red, and use him as the beginning of a new “force” within my army. Both are appealing, and I will just have to wait and see what I decide.
Alright, so up next in the gaming world (for the months of April and May) a local gamer, Don, will be running a Mordheim campaign. Now I absolutely love Mordheim, and am really looking forward to this series of games kicking off. I’ve played many different gangs in the past, but my favorite has to be the pirates – what is not to like about a gang that gets to carry around a boarding cannon! I have a human pirate gang all painted and ready to go, from past years of Mordheim action, but I decided to use this as a spring board for another army that I am very slowly working on: my Warhammer Fantasy Pirate Orcs.
Therefore I am using the standard pirate gang rules, but all of my characters will be orcs and goblins, and this will give me a chance to brush up on my Green Stuffing skills and try to build on the basic theme. As you can see here, this is what I have created so far. The goblins are the easiest, as their legs can fit standard Empire Militia bodies and arms, and there is only a little greenstuff work needed to attach the heads.
The more difficult will be the orcs, but I think these test models show what can be accomplished with a little time and creativity. I actually have a decent collection of Empire figures (to act as casualties for the bases of my Wood Elf army) so I have been taking anything with big feathers or black powder for my salty orcish dogs. (If anyone has spare parts lying around, please let me know and maybe we can work out a deal… I am definitely looking for all of the pistols and handguns for my orcs, as well as older empire militia bits for my goblins!)
But that said, as a miniature gamer, once the figures were assembled, I knew that it would be an absolute crime not to paint these figures, and give the game the special treatment it deserves. Now to get everyone ready for some brush love, there was a decent amount of green-stuffing required, but the extra time will definitely be worth it in the end. I went ahead and chose white primer for the heroes (not sure if I will do it for the minions) mainly because I wanted the cheery bright (nay, neon) colors that the game’s artwork screams for.
My next step is actually going to be making custom 3D boards using the Hirst Arts molds and casting in Hydrostone… I really do want to go all out on this game.
Well, I talked so much about the modeling, but the game play is amazing as well. In Super Dungeon Explore (SDE) one player takes on the role of the Consul (essentially the Dungeon Master) and the other players : 1-5, take on the role of Heroes intent on raiding the dungeon and defeating the boss at the end. To destroy the heroes, the consul has access to minions and mini-bosses, which spawn from spawn points like the arcade game Gauntlet, and in the end the final boss (a dragon in the base set). Though the players can all choose to “go it alone”, the game play and difficulty make it necessary for the players to band together and work as a team. To be successful players need to focus on burning down the spawn points, and really learning how to distribute loot and potions to keep the team ready for all threats.
Playing the consul, it is your job to defend the spawn points, and keep the players occupied killing mobs so that the final boss shows up amidst a great swarm of minions, and make the job of wiping a party that much easier. As my players are starting to really get the game mechanics down, and are working well as a team, it is getting harder and harder to defeat them. Sadly, I think the main goal of any Consul should be to focus on one poor player and absolutely destroy them so that there are less heroes by the time the dragon spawns. Unfortunately this has the negative consequence of having a friend sit on the side as everyone else plays (potentially for an hour or so) with nothing to do but watch and wait for one of two resurrection items in the entire game. Still, this is something I will need to work on.
Well folks, thanks for the patience (and perseverance to finish reading such a long post)… I get a bit wordy at times… just ask my wife, or my roleplaying group!
Wednesday, March 21, 2012
Be Glorious!
Behold Philip of Milly, the Battle Standard Bearer of my Knights Templar that have found themselves thrown into the Chaotic Warhammer world. Were he to remain on earth, he would go on to become the 7th Grand Master of the Templar order, after Bertrand de Blanchefort (my army’s general) but in this new world there is no telling what his ultimate fate will be.
Obviously there is much work to be done before I turn him in for the painting contest on Saturday, but I promised to give some shots of what I was working on (and this way I could also prove that I really do have this many projects on my burner). Once I get the main colors completed, I would like to go back and do some free hand work with patterning, at least on the banner, but eventually on the blanket (caparison I believe) and tabard as well.
I absolutely love the Knights Templar, (which originally drew me to the Black Templar for Warhammer 40k), and I do look forward to playing against an army of Chaos Daemons and setting about smiting them with my religious warriors of Awesome!
In other news, I received a parcel slip in the mail sent from Cool Mini or Not (supposedly the package was too big to deliver to my door… thanks USPS!)… so that means that by tomorrow afternoon my copy of Super Dungeon Explorer will be in my hands! Huzzah!
Sunday, March 18, 2012
They have a Cave Troll!
Which brings me to the hobby side of my week. Painting-wise this week was actually very fruitful. First, a shout out to all of my paint-night homies! It was a successful night and I really enjoyed getting together and hanging out while trying to motivate each other to get our figures looking great. In fact, this week’s paint night was the catalyst for finishing my 750 points of Isengard for Lord of the Rings. That’s right, four warbands with leaders fully painted and flocked.
And we begin with the leader of my force, Braagash. He’s an Uruk-Hai captain armed with Heavy Armor and Shield to make him a hardy beast and a tough one to take down (Defense 7). He was also created from a basic Uruk-Hai warrior though I shaved off the smaller helmet crest, and built the full sized one you see above out of plastic card and a little greenstuff.
Next we have Ugluk, though in my force I am using him as another Uruk-Hai captain equipped just like Braagash above. I would love to use Ugluk in my army (as he has Might 3!) but his special rule is difficult to use with the expensive Uruk-Hai in my force, and he only has a Defense of 5…which is actually one of the lower in my force. Since he leads a block of warriors with pikes and shields, I need him to be able to take a few hits in combat, hence the more armored setup I run when he is generic.
Finally rounding out my characters in the 750 force is Vrasku, another named Uruk-Hai. With 3 Might and a crossbow that can fire twice each round, what is not to like about this plucky commander. He is always deployed slightly behind my main line, and leads my crossbow armed warriors. Still, I often try to keep him in range of other Uruk-Hai as his 3 Might has plenty of uses in my force. I’m still waiting to be amazed by my missile troops each game, but thankfully Vrasku usually does fairly well for himself, and I know a few dwarves are still recovering from his lucky shots.
Now this last Friday I got to play through 2 battles: the first at 750pts vs. Sensei Cort’s Ent/Eagle army; and the second a 1000pt battle against Joe’s Grey Company with The Hunters. The first game was an eye opener. Even though my opponent only had 6 figures on the field, each had Fight 7, Defense 8, 3 Attacks, 3 Wounds, and caused Terror. Aside from the struggle of actually getting into combat (Terror tests in Lotr SBG suck) my main frustration was the Fight 7! This meant that if the opponent rolled a single six (on three dice) then there was no way I could win the battle, and with a Strength of 8, it usually meant 2-3 dead Uruk-Hai in each exchange. I did some wounds, but not enough to bring the mighty forest spirits down. Now I am set with my current 750 list, so I need to take some time thinking up tactics to use against this foe. My current thought is to set up further back and trust in some lucky crossbow shots… see if I can bait the eagles forward into a confrontation away from the Ent battleline. Otherwise, it truly depends on the scenario. The one we played was “kill the other guy”, but I think he would have been hard-pressed to win one of the objective scenarios… We will just have to see! Next time good sir, next time!
The battle was Epic! To be fair, my force was broken first, though the good guys soon followed, and there were some heroic battles to keep everyone entertained. Highlights for me began when the ever troublesome Gimli was finally laid low by my stalwart Uruk-Hai. For once I Yahtzee’d on my dice, and sent Gimli deep into the dirt (isn’t that where dwarves like to be anyways?) Next I had an ongoing engagement with one of my Uruk Hai captains (with pike support) and my cave troll against Aragorn. We ran through his Fate, ground him down to 1 wound, and then he got away, running from us and staying just out of our reach. Finally (seeing Legolas within striking range) my captain gave up the chase, and turned his attention on the Prince of Mirkwood, and my troll pulled a Fezig… The moment Aragorn head came into view… I hit it with a ROCK! (I know, I know, my way is not very sportsman like). Sure it was a lucky throw, but it was nice to see the hope of all of the Free People ended with a rock smashed to the skull… moral victory for evil! TO add insult to injury Legolas went down as well, and when the mission finally ended (because my forces had been reduced to only 25% of our starting numbers, my Uruk Hai were sitting on four objectives, uncontested. Victory Isengard!
Alright, and now for a change of game systems, this week will be all about Warhammer Fantasy. This Saturday (at 1:30pm) the Armory is hosting a 2500pt Warhammer Fantasy Tournament, and I will be leading the hosts of Athel Loren with my wood elves.